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Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
物品 #: 14736151

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

物品 #: 14736151

HKD 3506

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This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.
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What Stands Out

Comprehensive Coverage
This edition offers an extensive exploration of mathematical concepts essential for 3D game programming and graphics, catering to both novices and seasoned developers seeking to deepen their understanding.
Practical Examples
Real-world applications and practical examples help readers visualize complex concepts, enabling them to apply mathematics effectively in game development and enhance their technical skills.
Updated Techniques
Incorporates the latest advancements in technology and methodologies, ensuring that readers are equipped with current tools and techniques vital for success in the fast-evolving gaming industry.

產品詳情

Get the Third Edition of Mathematics for 3D Game Programming and Computer Graphics at Ubuy 香港. Written by Eric Lengyel, a veteran in the game development industry.
  • This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications.
Publisher Cengage Learning PTR
Publication date June 2, 2011
Edition 3rd
Language English
Print length 624 pages
ISBN-10 1435458869
ISBN-13 978-1435458864
Item Weight 4.1 pounds (1.86 kg)
Dimensions 7 x 1.5 x 9 inches (17.8 x 3.8 x 22.9 cm)

Who Should Buy?

Suitable For
  • Game Developers

    Ideal for game developers needing a strong foundation in 3D mathematics for creating complex graphics and gameplay.

  • Computer Science Students

    Beneficial for students in computer science specializing in graphics, providing essential mathematical concepts for their studies.

  • Technical Artists

    Useful for technical artists looking to deepen their understanding of mathematical concepts applied to 3D modeling and animation.

Not Suitable For
  • Casual Gamers

    Not suitable for casual gamers who are not interested in the technical aspects of game development or graphics.

產品敘述

About This Item

Product Title: Mathematics for 3D Game Programming and Computer Graphics, Third Edition 3rd Edition Enhance your skills in 3D game programming and computer graphics with Mathematics for 3D Game Programming and Computer Graphics, Third Edition. Authored by Eric Lengyel, a highly experienced game engine developer, this book offers comprehensive knowledge and practical techniques for creating cutting-edge games. Lengyel's expertise shines through his extensive background in the computer games industry. With over 16 years of experience writing game engines, he has a deep understanding of the core principles and techniques necessary to excel in this field.

Lengyel holds a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech, which further solidifies his authority in the subject matter. Whether you're a beginner or an experienced game developer, this book serves as an invaluable resource. It covers a wide range of topics, including real-time rendering, game engine development, shader programming, and collision detection algorithms. You will also explore vector and matrix operations, physics simulation in games, game AI algorithms, and interactive storytelling techniques. Additionally, Mathematics for 3D Game Programming and Computer Graphics delves into multiplayer game networking, virtual reality game development, augmented reality game design, and mobile game development.

It equips you with the knowledge to optimize graphics, understand gameplay mechanics, design user interfaces for games, and create captivating levels in 3D environments. The book even explores the exciting realm of procedural content generation and game monetization strategies. With its comprehensive coverage and practical examples, Mathematics for 3D Game Programming and Computer Graphics, Third Edition is an essential resource for any game developer seeking to master the mathematical foundations of game programming and computer graphics. So, dive into this book and unleash your creativity to bring your game ideas to life like never before.

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Game Programming Editorial Review

This book is a highly technical and conceptual reference book that covers mathematical formulas and concepts for 3D Game Programming and Graphics Programming. It is not a hands-on approach to learning with no exercises or examples to put the concepts into practice. It assumes the reader has a working knowledge of 3D Graphics Programming and OpenGL Shader Language (GLSL). Customers who learn by doing may find this challenging, though it's great for those who need a reference. One customer took off a star because the book wasn't what they were looking for and they had to buy it to find out. Another customer found it to be the best resource but also challenging enough to take them years to digest. One customer received a used book that was scratchy.

Customer Reviews & Ratings

4.5
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優點

  • Highly technical and in-depth reference book
  • Covers a wide range of mathematical formulas and concepts for 3D Game Programming and Graphics Programming

缺點

  • Not a hands-on approach to learning

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