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Problem Solving, Abstraction, and Design using C++ 6th Edition
Using the classic Software Development Method advanced by authors Frank Friedman and Elliot Koffman, this Sixth Edition of Problem Solving, Abstraction, and Design Using C++ provides a solid introduction to programming with an emphasis on software engineering principles and object-oriented programming using the C++ language.
Problem Solving, Abstraction, and Design using C++ 6th Edition
物品 #: 2208873

Problem Solving, Abstraction, and Design using C++ 6th Edition

物品 #: 2208873

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Using the classic Software Development Method advanced by authors Frank Friedman and Elliot Koffman, this Sixth Edition of Problem Solving, Abstraction, and Design Using C++ provides a solid introduction to programming with an emphasis on software engineering principles and object-oriented programming using the C++ language.
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What Stands Out

Comprehensive Approach
This edition offers a thorough exploration of problem solving and abstraction techniques using C++, making complex concepts accessible to learners while providing practical applications for real-world scenarios.
Updated Content
With the latest advancements in C++, this book aligns with current industry standards, ensuring that readers are equipped with relevant skills and knowledge essential for modern software development.
Hands-On Learning
Interactive exercises and projects throughout the book allow students to apply concepts practically, promoting efficient learning and reinforcing understanding of abstract programming concepts in C++.

產品詳情

Get Problem Solving, Abstraction, and Design using C++ 6th Edition at Ubuy, a 香港. Learn programming with an emphasis on software engineering principles and object-oriented programming. Purchase as an eTextbook from CourseSmart and access your textbooks from anywhere.
  • Covers basic principles of software engineering design and object-oriented programming concepts
  • Introduces the C++ programming language
  • Emphasizes the Software Development Method from the first chapter through presented case studies
  • Designed to reinforce problem-solving skills
  • Helps in building a foundation in software development and design
  • Suitable for individuals interested in mastering C++ for software engineering
Publisher Pearson
Publication date March 8, 2010
Edition 6th
Language English
Print length 869 pages
ISBN-10 0136079474
ISBN-13 978-0136079477
Item Weight 2.9 pounds (1.32 kg)
Dimensions 9 x 7.29 x 1.25 inches (22.9 x 18.5 x 3.2 cm)

Who Should Buy?

Suitable For
  • Beginner Programmers

    Ideal for those new to programming who want to learn problem-solving and design concepts using C++.

  • Computer Science Students

    Beneficial for students pursuing degrees in computer science or related fields, enhancing their theoretical and practical skills.

  • Self-Learners

    Great for motivated individuals looking for a comprehensive guide to learn C++ independently and effectively.

Not Suitable For
  • Advanced Users

    Not suitable for experienced programmers seeking advanced C++ features or in-depth language specifics.

產品敘述

Problem Solving, Abstraction, and Design using C++ 6th Edition

About This Item

Introducing "Problem Solving, Abstraction, and Design using C 6th Edition" Are you looking to expand your programming skills and dive into the world of software development? Look no further than "Problem Solving, Abstraction, and Design using C 6th Edition." This comprehensive guide, written by esteemed authors Frank L. Friedman and Elliot B. Koffman, offers a solid introduction to programming with a focus on software engineering principles and object-oriented programming using the C++ language. This sixth edition builds upon the classic Software Development Method, allowing you to learn and implement a five-step problem-solving process.

Throughout the book, you'll encounter real-life case studies that will deepen your understanding of the methodology and its practical applications. What's new in the sixth edition? We've added a brand-new chapter that explores the various fields of study in computer science and the exciting career paths available to those who major in computer science-related disciplines. Additionally, you'll find new examples in several chapters to introduce you to the world of graphics programming. We've also revised the case studies, exercise sets, and programming projects to ensure you have the most up-to-date and relevant learning material. But that's not all - "Problem Solving, Abstraction, and Design using C 6th Edition" is also available as an eTextbook through CourseSmart.

Say goodbye to heavy backpacks and hello to convenience. With CourseSmart eTextbooks, you can access your assigned textbook anytime, from anywhere. Whether you're studying on your laptop or using your iPhone, you'll have all the course material at your fingertips. The authors, Elliot Koffman and Frank L.

Friedman, are renowned computer science educators with a wealth of experience in the field. Elliot Koffman is a professor of computer and information science at Temple University, while Dr. Frank L.

Friedman is a professor and chairman of Computer and Information Science, also at Temple University. They bring their expertise and passion for programming to this book, ensuring that you receive a comprehensive and engaging learning experience. Enhance your knowledge of the C programming language with "Problem Solving, Abstraction, and Design using C 6th Edition." Whether you're a beginner looking to learn the basics or an advanced programmer seeking new techniques, this book has something for everyone. Master C programming concepts, best practices, and coding standards.

Gain hands-on experience with programming exercises and projects. Explore the various applications of C programming, from web development to mobile app development, AI, IoT, game development, and more. Take your programming skills to the next level with "Problem Solving, Abstraction, and Design using C 6th Edition." Unlock your potential as a software developer and pave the way for a successful career in the tech industry.

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