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OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition
79% of respondents would recommend this to a friend
HKD 528
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The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.
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What Stands Out
產品詳情
| Publisher | Addison-Wesley Professional |
| Publication date | March 10, 2014 |
| Edition | 2nd |
| Language | English |
| Print length | 570 pages |
| ISBN-10 | 0321933885 |
| ISBN-13 | 978-0321933881 |
| Item Weight | 7.4 ounces (209.79 grams) |
| Dimensions | 8.5 x 1.29 x 11 inches (21.6 x 3.3 x 27.9 cm) |
| Part of series | OpenGL |
Who Should Buy?
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Game Developers
Ideal for developers in the gaming industry wanting to enhance graphics using OpenGL ES 3.0.
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Mobile App Developers
A key resource for mobile developers aiming to implement advanced graphics in their applications.
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Computer Graphics Students
Beneficial for students in computer graphics courses, providing foundational knowledge and practical examples.
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Beginner Programmers
Not suitable for those new to programming, as it assumes prior knowledge of graphics programming.
產品敘述
OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition
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OpenGL Editorial Review
**** This book on OpenGL ES 3.0 presents itself as a resource for developers looking to advance their skills and switch from traditional OpenGL. While it offers detailed explanations and examples, the overwhelming Consensus from reviewers is that it falls short when it comes to practical application. Customers have found issues with the GitHub page hosting the sample files, claiming it is frustrating to manually recreate the repo's file structure without clear instructions. Furthermore, the directions for using the required 3rd party software are deemed outdated and inaccurate by many, making it difficult for readers to successfully build the example projects. Despite some positive feedback on the clarity of explanations and comparisons to other OpenGL books, the book's inability to effectively guide users through setting up the development environment for practical implementation is a significant drawback. **
Customer Reviews & Ratings
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優點
- Clear explanations of concepts
- Useful examples for each discussed concept
- Well-stated content compared to other OpenGL books
缺點
- Outdated and inaccurate instructions for 3rd party software installation
Product Price History
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HKD 528
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特色和優勢
- OpenGL ES 3.0 is the industry's leading software interface for sophisticated 3D graphics on handheld and embedded devices
- Covers the entire API and Shading Language including features like shadow mapping, instancing, multiple render targets, and more
- Detailed C-based code examples for every aspect of the graphics pipeline
- Tips for optimizing performance and leveraging OpenGL ES 3.0 in a wide spectrum of applications
- Code built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux
- Color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards included
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