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Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
物品 #: 89191003

Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

物品 #: 89191003

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What Stands Out

Interactive Learning
Engage in hands-on game development using GDScript 2.0, promoting active learning and practical skill application for aspiring programmers and game developers.
Godot Engine Insights
Gain in-depth knowledge of the Godot Engine, renowned for its user-friendly interface, allowing newcomers to easily navigate through game development.
Fun Approach
Experience a fun and engaging introduction to programming, making GDScript learning enjoyable, especially for beginners and hobbyists interested in game creation.

產品詳情

Shop Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine online at a best price in 香港. 1804616982
  • Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guideKey FeaturesLearn the fundamentals of programming as you write GDScript 2.0Explore the world of GDScript 2.0 with this comprehensive introduction to the languageWork with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applicationsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.What you will learnDevelop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanlinessHarness Godot 4's integrated physics engine to control and manipulate in-game objectsDesign a vibrant and immersive game world by seamlessly integrating a diverse array of assetsMaster the art of processing input from various sources for enhanced interactivityExtend the reach of your game by learning how to export it to multiple platformsIncorporate simple multiplayer functionality for a dynamic gaming experienceWho this book is forThis book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.Table of ContentsSetting Up the EnvironmentGetting Familiar with Variables and Control FlowGrouping Information in Arrays, Loops, and DictionariesBringing Structure with Methods and ClassesHow and Why to Keep Your Code CleanCreating a World of Your Own in GodotMaking the Character MoveSplitting and Reusing ScenesCameras, Collisions, and CollectiblesCreating Menus, Making Enemies, and Using AutoloadsPlaying Together with MultiplayerExporting to Multiple PlatformsOOP Continued and Advanced TopicsAdvanced Programming PatternsUsing the File SystemWhat Next?
Publisher Packt Publishing
Publication date May 17, 2024
Language English
Print length 378 pages
ISBN-10 1804616982
ISBN-13 978-1804616987
Item Weight 1.43 pounds (650 grams)
Dimensions 7.5 x 0.86 x 9.25 inches (19.1 x 2.2 x 23.5 cm)

Who Should Buy?

Suitable For
  • Beginner Programmers

    Ideal for those new to programming and looking to start with game development using GDScript.

  • Game Development Students

    Perfect for students studying game design who need a practical introduction to Godot Engine.

  • Hobbyist Developers

    Suitably designed for hobbyists interested in learning game programming in a fun and engaging way.

Not Suitable For
  • Advanced Developers

    Experienced programmers might find the content too basic and not challenging enough for their skill level.

產品敘述

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    回答: 是的,您可以在 Ubuy Hong Kong 以合理的價格購買該產品。. Learning GDScript by Developing a Game with Godot 4: 在本地不可用,但您可以信任我們的快遞服務。
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C++ Editorial Review

"Learning GDScript with Godot 4" has garnered favorable reviews from customers, particularly acknowledging its pedagogical approach tailored for both novices and those looking to refine their understanding of GDScript and the Godot engine. Reviewers appreciate the book's structured progression, starting with fundamental programming concepts such as variables and operators, and gradually advancing to more complex topics like networking and object-oriented programming. The book excels in delivering clear explanations, supported by useful code examples that allow readers to gain practical experience. Visual learners benefit from the thoughtful inclusion of illustrations that clarify intricate concepts, although some noted the illustrations' quality could be improved. The resource is hailed for its comprehensive coverage of GDScript, making a strong case for why this scripting language is preferred for Godot development, particularly due to its tight integration with the engine. While the book focuses exclusively on 2D gameplay, users expressed a desire for a continuation that would address 3D development. Moreover, the quizzes and reflective sections enhance the learning experience, urging readers to Consolidate their knowledge effectively. Some users did encounter minor issues, such as challenges in finding specific coding exercises within the project files, yet these concerns do not overshadow the overall positive reception. In summary, "Learning GDScript with Godot 4" is lauded as an essential resource for anyone looking to delve into game development in Godot, whether you are a complete beginner or someone wishing to build upon existing skills. **

Customer Reviews & Ratings

4.6
45 客戶評分
  • 5 星
    81%
  • 4 星
    7%
  • 3 星
    6%
  • 2 星
    6%
  • 1 星
    0%

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優點

  • Comprehensive coverage of GDScript and Godot 4.x
  • Structured from basic to advanced programming concepts
  • Provides numerous practical code examples
  • Suitable for both beginners and those looking to deepen their knowledge
  • Thoughtfully placed illustrations to aid understanding
  • Covers multiplayer development basics

缺點

  • Focuses exclusively on 2D development

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“Great product. Good delivery and service.”

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